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Advanced Drug Sales is a FiveM drug selling script for ESX & QBCore frameworks.
Oftentimes, one of the most vital parts of a roleplaying server's economy is the criminal side. Most notably.. the drugs. However, what's a good drug system without a just as good, if not better - way to sell it? That's where Advanced Drug Sales come in.
With Advanced Drug Sales you can completely customize how you want your drug selling to work. Create an unlimited amount of "zones" - these zones are important. Inside each zone you can customize every little detail. For example:
Want to disable your players from selling in the broad daylight? Disable day selling.
Want to require police be available when selling? Enable it.
Prefer there be at least 3 or more cops available when selling? Set your required amount.
Want to allow players to get robbed by buyers? Sure, enable it.
Don't want a specific ped model to be sold too? Add it to the list of ignored models.
Want a blip on the map? Perfect, enable the blip settings.
Want a radius blip so players can see the size of the zone too? Sure, turn on the radius blip.
Only want a specific drug, or list of drugs be sold? Add just those drugs.
Want the price of drugs to increase if police are around? Do it.
The list goes on and on. These options are all per-zone as well. This means for example, you can have a zone at Grove Street where the drugs sell for a higher price because in this zone you also set the chance to get robbed higher than other area(s).
Inside every zone you can customize which drugs are sold. So one area may only allow you sell XYZ while another zone you only allow ABC. Or, both zones can sell the same drugs but have varying prices, or varying chances to get robbed, or varying police requirements, or varying chances for police to get called.
Instead of babbling on, here's the good stuff:
Features:
Add any dispatch system (default support for cd_dispatch, psdispatch, qsdispatch & linden_outlawalert)
Target system is inside open source file (default support for ox_target, qbtarget & qtarget)
Optionally increase drug prices if police are online
Better yet, optionally increase drug prices per x% for EACH police officer online
Blacklist for disabling drug sales for specific jobs
Fully customize each animation, prop, etc
Enable Discord webhook logs
Debug options
Enable or disable drug selling during the daytime (configurable per zone)
Enable or disable requiring police presence (configurable per zone)
Set required number of police (per zone) if enabled
Enable or disable player being robbed (configurable per zone)
Set player robbery chance (configurable per zone)
Configure which drugs are sold in each zone
Set individual prices of drugs in each zone (one zone could give higher prices than another for example)
Customize the chance NPCs call police for each drug (maybe LSD has a higher call chance than weed for example)
Set randomized prices or static prices for each drug
Set randomized quantities or static quantities for each drug
Enable or disable map blips for each zone (radius blip optional as well)
Set blacklisted ped models that drugs cannot be sold too (configurable per zone)