Full Content URL: https://bit.ly/46G5p54
Author: David Adan
Full Content Description:
In this online course, the viewer will get familiar with Houdini’s
Vellum workflows and some of its more useful tools, including the
relatively new fluids, great for creating small-scale fluids and
interaction with other types of dynamic objects. All this while
creating a complete and very compelling shot, from concept to final
render.
This course has been designed for 3D artists aiming to create visual
effects using one of the most versatile tools in the Houdini arsenal,
the Vellum solver.
After viewing this course, artists will not only have a solid
understanding on how to setup a Vellum simulation, making fluids
interact with soft bodies, but also they will learn very useful
modeling and procedural animation techniques and even be able to
create and shaders to objects, create a lighting setup and render an
image sequence using Karma, Houdini’s new rendering engine.
Main Takeaways:
A good understanding of how to set up a Vellum simulation and make
different types of surfaces like fluids and soft bodies interact.
Start getting comfortable with modeling within Houdini
Artists will be able to set up a Karma render, including shaders
creation and lighting a 3D scene.
SPECIAL NOTE: Join us on the new CGCircuit Discord Channel to interact
with the instructor and fellow learners. It's a space for you to ask,
discuss, and evolve together.
Author Page: https://www.cgcircuit.com/instructor/...
Prerequisites:
About the Author: David Adan is a Visual Effects Technical Director with more than 15 years of experience working in the Television, Games, Films, Architecture and Education industries.
David has a bachelor degree in Graphic Design and received the "Discreet Certified Instructor" title in 2004 to teach 3D Studio Max and Combustion software. Among many other certification programs, he has recently concluded the “FX TDT Mentor Program” with Allan McKay.
Early in his professional career David produced several successful Television campaigns for major clients including TV Azteka, Unilever and La Salle University. Also in 2004, he founded Studio 3D, a VFX and animation company where he provided several specialized services like 3D prototyping for companies like Cadbury-Adams, Jumex, Coca-Cola, Unilever, and created game assets and cinematics for companies like Mainfold Studios and Peter’s Packets.
In the Architecture industry, he has provided photorealistic renderings and animations for high end projects for the Royal Family of Qatar and the Qatar Armed forces.
Parallel to his work in production, David has provided specialized training in post-production for major Television Stations like Televisa and TV Azteka and has taught in important universities like “Instituto Tecnologico de Monterrey” and “Universidad La Salle”.
More recently his passion for cinematography and VFX has led him to work initially as a Digital Compositor, and currently as an FX TD in films like the Turkish epic “Fetih 1453”, “Herbst”, “Timebreakers”, “Jumanji: Welcome to the Jungle”, “Asura”, and more recently “Godzilla: King of Monsters”, "American Gods" and "Terminator: Dark fate"..