Welcome back to the Game Engine Series! In this video we dive into buffer layouts by leveraging a tool I made called Zimp. We will hook up this tool and update our Vertex Buffer & Vertex Array to be more scalable towards any type of Mesh.
📚 Topics Covered:
Go over a quick refactor for adding error types to scenes
Hooking up zimp
Updating Buffers & Vertex Arrays
Adding zimp to the build pipeline
Come watch me stream engine development live on Twitch / pokelego_dev
🔗 Links:
Zimp Repo ► https://github.com/Zephyr-Engine/zimp
Runtime Repo ► https://github.com/Zephyr-Engine/zeph...
Sandbox Repo ► https://github.com/Zephyr-Engine/zeph...
Discord ► / discord
X ► https://x.com/pokelego_dev
Previous Video ► • Upgrading to Zig 0.16 & Adding Unit Tests ...
🖥️ Equipment:
Shure MV6 Microphone: https://amzn.to/49rRfre
Logitech G903: https://amzn.to/4pxNera
32" 4K Monitor: https://amzn.to/4jDLbka
Lightbar: https://amzn.to/49xTeKA
Elgato Camlink: https://amzn.to/4jU106B
1TB SSD: https://amzn.to/4jxPFsp
Camera Tripod: https://amzn.to/3Ldr2Vs
Camera SSD: https://amzn.to/3NDKpYk
0:00 Intro
4:44 Game Scene Error Handling
7:00 Installing zimp
9:35 Buffer Layouts
28:40 Hooking up zimp
37:40 Code on Github
38:37 Outro
Attributions:
https://www.flaticon.com/free-icon/da...
Music I use: Bensound
License code: 8LDV4HESGZFJUL96
Artist: : Lunar Years
#GameDev #Zig #GameEngine #Programming