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Hey friends,
In this video we are joined by lead designer and co-founder of the Pillars App Abdul-Rahman. We dive into the design rationale and thinking behind the app. How is the app going to scale whilst thinking about monetisation.
We also ask questions related to building habits and understand what's next for the app.
//SOCIALS
Twitter - / furquan101
Instagram - /
Newsletter - https://newsletter.furquan.me/
My website - https://www.furquan.me
//Check Out Abdul- Rahman's Socials
Twitter - / asabbas98
Website - https://abdulrahmanabbas.com/
//Resources
Pillars App (Free):
https://www.thepillarsapp.com/
//Timestamps
00:00 Intro
01:25 What is Pillars
02:00 What makes the app different?
04:30 The design language of the Pillars app
07:50 Main objective of the homepage?
09:30 The main entry points of the app
11:50 Unexpected behaviours when using the app
13:50 Designing an app to help built habits
22:05 Designing for different edge cases
24:50 Scaling the Pillars app whilst monetizing it
30:30 Personalized ads aren't as bad as you think
32:30 Are you willing to pay for the best user experience?
36:00 Upcoming new features?
42:00 Appreciation for design among older generations?
45:00 Outro
//Music Used -
Sessions Vi - Riot Games
#Productdesign #DesignInterview #UX