If you don't understand what's going on here, basically gravity switching in 2-player is different between the editor and in-game when one icon changes gravity. In the editor, gravity switches for both, where as in-game it only switches for the icon that actually was affected.
...
Do I need to explain why this inconsistency is an issue?
I found this out the hard way as well. I built a 2-player duel with gravity switching in the editor, finished it, played it in-game only to find out that it's works completely differently and that I did all of that for nothing.
"but nope gotta wait for 2.2 to fix 2.1 instead of fixing 2.1 first" - me
► Links
https://linktr.ee/yowstick
#geometrydash #gd #robtop