Houdini - Firestorm Tornado

Опубликовано: 09 Июль 2026
на канале: CGI Invision
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Trying to apply what I learned in Maya to the Houdini. Based on a normal tonado, I created another cup-shape tube with points as a fuel source. Used three disturbance microsolvers trying to get the tornado's details out, but still looks sticky. Only after compositing and adding lensflare in Nuke, the sim seems better.


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