Let's Mod Fallout New Vegas Fully install Viva New Vegas - Modding FNV, Episode 2

Опубликовано: 04 Апрель 2026
на канале: Kavou
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In this Episode we are fully installing everything from Viva New Vegas.

Make sure to check the previous Episode in case you are new to modding FNV.

Next Episode I will be building on top of Viva New Vegas, maximum performance and compatibility will be the main focus.

You can find the links down below of how both your instillation process(Left side of MO) and Load Order( Right side aka Plugin section) should look like in MO.

Viva New Vegas : https://vivanewvegas.moddinglinked.com/

Link to the most updated video :    • Improve Your FNV Modding With These 7 Tips...  

Timelapses:
00:00 Intro
01:36 About Viva New Vegas
02:16 Generating INI Files
02:40 Option Settings
03:08 Locating FNV
04:40 NVSE
06:42 Decompressing FIles
07:29 GB Pathcer
07:55 Heap Replacer
12:00 Core Mods
12:30 Adjusting the Ini Files
17:00 Base Mods
20:38 Bug Fixes & More
35:36 Must Have
36:30 Outro

Other links:
Copy Paste this crap at the Ini editor at Falloutcustom.ini:

; Value types (prefixes):
; i = integer (whole number)
; f = float (decimal number)
; s = string (text)
; b = boolean (0 = Off, 1 = On)

[Audio]
; Enables additional worker thread for minor performance improvement
bMultiThreadAudio=1

; Disables debug logging to save memory and CPU time
bUseAudioDebugInformation=0

; Increase audio file cache size to reduce loading stutter
iAudioCacheSize=16384
iMaxSizeForCachedSound=2048

[BackgroundLoad]
; Forces cell unload on fast travel to lessen memory usage
bSelectivePurgeUnusedOnFastTravel=1

; Reduces stutter when loading multiple NPCs
bBackgroundLoadLipFiles=1

[Controls]
; Disables mouse acceleration in menus
; Game does not have mouse acceleration for the camera
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0

[Display]
; Enables Fullscreen mode for the best performance in D3D9
; Refer to the Performance Guide for more info
bFull Screen=1

; Use this for V-Sync control (the Launcher setting doesn't work)
; 0 = Off, 1 = On, Higher values toggle fractional V-Sync (not recommended, very laggy and disables Variable Refresh Rate)
iPresentInterval=1

; Forces highest texture quality so textures won't break if you had it set to anything lower
iTexMipMapSkip=0

; Disables actor shadows due to their low visual impact and high performance cost
bDrawShadows=0
iActorShadowCountInt=0
iActorShadowCountExt=0

; Camera FOV
fDefaultWorldFOV=75.0000
; Viewmodel FOV
fDefault1stPersonFOV=55.0000
; Pip-Boy and terminal FOV
fPipboy1stPersonFOV=47.0

[General]
; Forces faster cell unload to lessen memory usage
bPreemptivelyUnloadCells=1

; Spreads AI and game logic updates across 2 threads for better performance
; Values above 3 don't change anything, and the setting has nothing to do with the number of CPU cores
iNumHWThreads=3

[Grass]
; Increases grass draw distance
fGrassStartFadeDistance=11200

; Ensures that 3.0 Vertex Shader is used.
; Allows drawing more grass with better performance
b30GrassVS=1

[PipBoy]
; Fixes flicker when opening Pip-Boy when its light is on
fLightEffectFadeDuration=400

Save file to help you with moddin and skipping the intro :
Intro Skip : https://www.nexusmods.com/newvegas/mo...


This video took a long time to make so make sure to Like & Subscribe to help with the algorithm and also comment anything down below.

It helps a lot.

Happy Modding

#fallout #FalloutNewVegas #modding #fnv