167 тысяч подписчиков
20 видео
In search of the perfect speed-drift in Trackmania
Swapping faces with 100,000 lines of C and 90 lines of Python
Quake 3's frame rate dependent physics
BSP Trees: The Magic Behind Collision Detection in Quake
Shedding light on Quake I and II lightmapping
Quake path traced in Blender
The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)
Strafe-jumping physics explained
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]