Quake 3's frame rate dependent physics

Опубликовано: 05 Июнь 2026
на канале: Matt's Ramblings
72,569
2.3k

Version with fixed audio here:    • Quake 3's frame rate dependent physics [Fi...   (this video is right-channel only)

An explanation of why setting `com_maxfps 125` in Quake 3 yields higher and longer jumps.

The real code corresponding with the pseudo-code is here (lines 3 and 4):
https://github.com/id-Software/Quake-...
and here (line 5):
https://github.com/id-Software/Quake-...