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Last batch of FrankenMechs Models for a MW5 MOD
Some Mechwarrior 5 MOD I working on: Pirate FrankenMechs
Pseudo3D time crystals
Simple polygon triangulation
Ghost plasma fog in XOR landscape
Liquid metal texture with some semi-static spiral structures in between
Some nice shape from the inequality: tan(x)*tan(y) greater than sin(x*y)
8bit XOR blue ocean waves
Another warp image effect
Pseudo3D normal map illumination effect
Burning/Dissolving image transition effect
Pseudo3D floating spheres
Digital quantum tunnelling cat warps space
Visualization of Sweep Line Intersections search by Bentley-Ottmann algorithm
Image to ASCII flow (some kind of Matrix effect)
Vaporwave City on minimal code
8bit Logical Mandala Overflow in an XOR munching square landscape
Visualization of Line Intersections search by brute force algorithm
Pixel Counting Sorting visualization on a colorful cat img [900x853]