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Unity basic lighting shader (3) : Lambert diffuse + Specular per-vertex
Unity shader : Alpha depending on distance from the camera
Unity shader : Triplanar mapping
Unity noise shader : Truchet pattern - Arabesque
Unity shader : Sepia effect with final color function
Unity shader : Texture switch depending player position
Unity shader : Simple 2D electric arc
Unity shader : World space texture
Unity shader : Snow effect
Unity shader : Fake wireframe effect
My talk about shaders in Unity (english subtitles) : Tour d'horizon des shaders dans Unity
Unity shader : Outline and ScreenSpace texture
Unity geometry shader : Wireframe
Unity shader : Texture and rim effect (Force field)
Unity shader : Dissolve depending depth (Z value)
Unity shader : VHS tape effect
Unity shader : Oil painting (post rendering)
Unity shader : Invert color
Unity shader : Simple Glass
Unity noise shader : Truchet pattern - Mesh
Unity shader : Dissolve 3D object
Unity shader : Dissolve sprite
Unity shader : Blur effect with Grab pass (Convolution)
Unity shader : Game Boy effect (post rendering)
Unity shader : Varying color with ramp texture
Unity Shader : Pencil effect
Unity shader : Stencil effect (Invisible crate)
Unity geometry shader : Flat shading (Low poly effect)
Shaders in Unity, Annex 2 : Structures
Shaders in Unity, Step 1 : Shaderlab
Unity noise shader : Truchet pattern - Black circles
Unity basic lighting shader : Ambient + Diffuse + Specular (Blinn-Phong) + Emission (per fragment)
Unity noise shader : Truchet pattern - Snakes
Unity shader : Scrolling UV
Unity shader : Distort a scene with "Grab pass"
Shaders in Unity, Step 2 : Vertex and fragment shader
Unity shader : UV rotation with matrix
Unity shader : Green chroma key to transparency
Shaders in Unity, Annex 4 : Shader semantics
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)
Unity Shader : Post rendering checkerboard
Unity shader : Lava effect with flow map
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)
Unity geometry shader : Wireframe (with or without diagonal)
Unity noise shader : Pseudo Random
Unity shader : Section
Unity shader : Video in video with green chroma key
Unity basic lighting shader (5) : Lambert diffuse + Emission
Shaders in Unity, Annex 3 : Functions
Unity shader : Interpolate textures depending lighting