Semantic : https://docs.unity3d.com/Manual/SL-Sh... https://msdn.microsoft.com/en-us/libr... http://www.nvidia.com/object/using_sa... My patreon : / shaderslaboratory
Наши (ГБР-20)
Ubuntu 11.10 Final (Two user interfaces - Unity and GNOME Shell)
Skyrim Together Overhaul with Genshin Elemental Reactions
Pasar Di Cannes Perancis
VRChat - За Аниме | Монтаж вр чат
CITY OF ICE 3 - BEST OF - TEAM GUILL
Апрельские разливы
The Wrong Way to Sing Nursery Rhymes
Unity Shader : Pencil effect
Unity shader : Game Boy effect (post rendering)
Unity shader : Texture switch depending player position
Shaders in Unity, Step 2 : Vertex and fragment shader
Shaders in Unity, Annex 4 : Shader semantics
Shaders in Unity, Annex 3 : Functions
Shaders in Unity, Annex 2 : Structures
Shaders in Unity, Annexe 1 : Variables in Cg
Unity shader : UV rotation with matrix
Shaders in Unity, Step 1 : Shaderlab
Unity shader : Flag with lighting
My talk about shaders in Unity (english subtitles) : Tour d'horizon des shaders dans Unity
Unity geometry shader : Wireframe (with or without diagonal)
Unity geometry shader : Wireframe
Unity shader : Outline and ScreenSpace texture
Unity shader : Green chroma key to transparency
Unity geometry shader : Flat shading (Low poly effect)
Unity shader : Dissolve depending depth (Z value)
Unity basic lighting shader : Ambient + Diffuse + Specular (Blinn-Phong) + Emission (per fragment)
Unity shader : Dissolve 3D object
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per fragment)
Unity basic lighting shader : Ambient + Diffuse + Specular (Phong) + Emission (per vertex)
Unity shader : Dissolve sprite
Unity shader : Invert color