3 тысяч подписчиков
195 видео
MoCap 3 - Syncing Multiple Viewports in Maya
Introductory Stop Motion Assignment - Blobby Animations
Rigging a Backpack in Maya 04 - Setting up Control Relationships
Removing Highlights and Shadows from Images for 3D Texturing (Part 2)
Cleaning a Noisy Arnold Render In After Effects
ZBrush to Unreal Engine Displacement and Normal Map Workflow
1/2 - Creating Blend Shapes with ZBrush
AUT Digital Design 2022 Orientation
Rigging a Photorealistic Head for Performance Capture - Exporting Blend Shapes Part 2 (7/13)
Jason Kennedy - 3D Generalist Demo Reel (2022)
Rendering AOVs with Redshift in Maya for Compositing in After Effects
Rigging a Backpack in Maya 05 - Editing Skin Weights
Rendering With Arnold for Maya
MoCap 3 - Week 9 Lecture - Part 3 - Mapping MoCap Data to Custom Rig Controls
Rigging a Photorealistic Head for Performance Capture - Creating Blend Shape Node (10/13)
3D Generalist / Animation Demo Reel - Jason Kennedy (2023)
ZBrush Creature Feedback Example - Early WIP Guidance
Fixing the pgYetiPrmanFlush Error in Maya
Rigging a Photorealistic Head for Performance Capture - Mirroring Blend Shapes (8/13)
Rigging a Backpack in Maya 03 - Creating Animation Controls
Importing OBJ files into Maya
Rigging a Backpack in Maya 02 - Creating IK Spline Straps
3D Animation Blocking Cleanup Considerations
6/6 - Cleaning Up the Brick Animation
Taking Stock (Short Film)
Transferring Textures to Multiple UV Tiles (UDIMs) in ZBrush Using Polypaint and Polygroups
2/4 - Exporting Displacement and Normal Maps from ZBrush
Removing Highlights and Shadows from Images for 3D Texturing (Part 1)
Relinking Textures in Maya
In Bruges
Sherlock
Retargetting Motion Capture Data to a Custom Rig in Maya (3/3)
Arnold for Maya Lighting Basics
Rigging a Photorealistic Head for Performance Capture - Parenting Controls (3/13)
3/4 - Rendering Displacement and Normal Maps in V Ray for Maya, Part 1
Retargeting Motion Capture Data to a Custom Rig in Maya (1/3)
Introduction to Referencing in Maya
SOLVED - Animation Controls for Metahumans in Maya Stop Working
2/2 - Splitting Blend Shapes In Half In Zbrush
1/4 - Creating UVs to Export Displacement Maps from ZBrush
Rendering a Wireframe Turntable in Arnold for Maya
Rigging Eyelashes to Follow Both Blend Shapes and Skin Weights in Maya
ZBrush Dynamesh Boolean Difference Error
Cleaning and Removing Noise from Mocap Data in Maya
Rigging a Backpack in Maya 01 - Joints Setup
Introduction to the Camera Sequencer in Maya
Retargeting Motion Captue Data to a Custom Rig in Maya (2/3)
Adding Additional Blend Shape Controls
Rigging a Photorealistic Head for Performance Capture - Creating On-Face Controls (13/13)
Rigging a Photorealistic Head for Performance Capture - Exporting Blend Shapes Part 1 (6/13)
Back to Life Scene - Crowley Interrogates Miri