Some example feedback on a work-in-progress creature model made by a group of students in an introductory modelling project. The advice here primarily pertains to fixing a blocky sculpt where the overall shape of the character may look okay in a front view or side view, but looks too square when seen in perspective. Additionally, there are concerns around the size, shape, and location of key body features, including bones and muscles. Finally, there is some advice on fixing up fingers that become enmeshed (webbed) together.
0:00 - Modifying Dynamesh resolution
2:08 - Fixing blocky shapes
4:30 - Accounting for muscles/bones
11:30 - Placement issues in the chest/arms
13:30 - Accounting for muscles/bones in leg/foot
17:05 - Finger webbing issues