16 тысяч подписчиков
619 видео
Flame Fundamentals - Module 7 - Part 01 - Colour Grading with MasterGrade
Render & Write File Updates - Flame 2023.2
The 3D Keyer - Part 1
Flame Capsule 007 - Hide or Reveal the Timeline with swipe bars - Flame 2021
Rotoscoping with Masks - Offsetting an animated vertex - Flame 2020
Motion Warp Tracking - Part 1 - Introduction - Flame 2018.3 Update
Batch - The Import Node - Flame 2017x1
Flame Capsule 035 - Adding motion blur to a static object in Action - Flame 2021.2
Animation Editor: P01 - Interface & New Defaults - Flame 2023
Connected Conform Workflow - Conforming & The Sources Sequence - Part 1 of 3
Lens Distortion: Basics - Flame 2025
Working with Python Scripting - Flame 2018.2 Update
Action - Shadow Casting Updates - Flame 2017
CM - Part 6 - ACES 1.0 Colour Management - Flame 2017x1
Part 1 - Introduction to Flame
Flame Fundamentals - Module 8 - Part 01 - Say "Hello" to Timeline FX
The Extended Bicubic Surface
Flame Capsule 037 - View and edit specific animation channels - Flame 2021.2.1
Contacting Autodesk Support - January 2019
Camera Effects - Part 2 - Custom Aperture or Lens Noise - Flame 2019
Streaming with NDI - Flame 2022
Version Agnostic User Profile - Flame 2025
Flame Capsule 009 - Zoom and Pan a compare reference - Flame 2021
Copy Metadata to the OS Clipboard
Flame Fundamentals - Module 7 - Part 02 - Grading through a Selective
Searching through Batch - Flame 2023.2
32-bit Float Support - Part 2 - Action - Flame 2018
Customizing Gmask Display Preferences - Flame 2018.1 Update
Action - Axis Objects and Manipulators - Flame 2017x1
Part 4 - Importing Media Into Flame
Improved Context Views - Flame Premium 2016 EXT 1
Flame Capsule 004 - Drag & Drop Segments Horizontal or Vertical in the Sequence - Flame 2021
Machine Learning - P6 - Human Face Extraction - Flame 2021
Animating in Flame - P5 - Channels, Tracks & Info View - Flame 2020.1
Python Scripting - Batch Iteration and Render Naming - Flame 2016 EXT 2
MasterGrade: Grading with RGB Curves - Flame 2019.1
Multi-Channel Media and the Connected Colour Workflow - Lustre 2019 & Flame 2019
Depth of Field Blurring with Physical Defocus - Part 1 - Flame 2021
Maya for Flame Artists - Part 3 - Optimizing the 3D Scene - 2017x1
Licensing the Flame Family - macOS Network License
Additional Creativity with OFX - Flame 2020
Batch Paint Improvements - Part 3 - Editing Paint Strokes - Flame 2024
Flame - Quick Start - Start using Flame in under 14 minutes!
Maya for Flame Artists - Part 4 - Exporting the FBX - 2017x1
Flame Fundamentals - Module 8 - Part 10 - Curves in the Animation Editor
Rotoscoping with Masks - The Manager - Flame 2020
Batch Paint Improvements - Part 4 - Tracking in Batch Paint - Flame 2024
Flame x Dolby Vision: Producing HDR Content in a Streaming Era ft. Blue Post
3D Interoperability with 'Send To' - PART 2 - Flame 2020.3
Motion Warp Tracking - Part 4 - Tracking Masks with Motion Vectors - Flame 2018.3 Update
Swapping Timeline FX between Sequences