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DazToHue Tutorial - Part 1 - Requirements and installation
DazToHue Tutorial - Part 4 - Importing into Unreal Engine
R&D - Smarter faceboard positioning and transferring of facial poses from Daz to Unreal.
DazToHue 1.2 - Materials Part 1b
Testing some improvements to the Cloth node coming in DazToHue 1.3
R&D - Procedural vellus (aka peach fuzz) hair generation for Daz characters
Testing the new Daz Hair to UE Groom workflow coming with release 1.5
DazToHue 1.2 - Materials Part 2
R&D - Skeletal morph workflow coming with DTH 1.5
DazToHue - Tips and Tricks #3 - Generating cloth proxy meshes
DazToHue R&D - Genesis 8.1 figure on the UE5 skeleton with all the features
R&D - Retargeting Rokoko motion capture data onto Daz figures
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 7
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 1
DazToHue - ARKit streaming from Audio2Face
R&D - Daz character undressing experiment
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 3
DazToHue 1.2 - Materials Part 1a
DazToHue - Basics of converting Daz clothing to simulated cloth in Unreal
DazToHue Tutorial - Part 5 - Changes in release 0.1
DazToHue - Tips and Tricks #4 - Attribute painting in the DazToHue workflow
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 4
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 5
DazToHue Tutorial - Part 2 - Character prep inside Daz Studio
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 2
Dev log: Building a character customiser in UE with Daz genesis 9 - Part 6
DazToHue 1.2 - Jiggle physics
Unreal Engine 4 - Separate head and eye tracking experiment
Unreal Engine 4 Solar & Lunar Orbit Visualisation Test
DazToHue 1.2 - Targeting the UE5 skeleton with a complete control rig
More R&D into metahuman facial animations on Daz genesis 9 figures. Bringing it all together.
More progress on getting Daz figures into Unreal Engine with as many features as possible
DazToHue 1.2 - Materials Part 3
DazToHue 1.2 - Using the animation retargeting nodes
DazToHue 1.1 Tutorial - Working with geoshells
Some early R&D into transferring metahuman facial animations onto Daz genesis 9 figures.