More R&D into metahuman facial animations on Daz genesis 9 figures. Bringing it all together.

Опубликовано: 17 Март 2026
на канале: mrpdean
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I'm starting to bring together everything that I've been slowly working out in past videos. Procedural control rigs, custom face boards with backward solving, custom skin materials with wrinkle maps for Daz figures. There are still some areas I'm not happy with which need more work. Mainly around the solving of face morphs and animation curves.. basically trying to achieve something like what RigLogic is doing for Metahumans. This will eventually be included in an upcoming release of my DazToHue workflow.