Rules for creating a highpoly for Sub-D

Опубликовано: 24 Октябрь 2024
на канале: vogolyuk
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1.1k

The goal of this video is to show common mechanics of creating high poly, stitching cylinders, cutting holes, setting up saports.

To tell about the difference between Sub-D, ZBrush and CAD, chamfer thickness, use of bevel modifier and other useful information that you can use in your work.

All contacts with me: https://linktr.ee/vogolyuk

My computer:
Processor: AMD Ryzen 7 5700x
Video card: Nvidia RTX 4070
RAM: 32gb
Microphone: Fifine k669

Timecodes:

00:00:00 - Goodbye
00:01:07 - Ways to create a high poly model
00:02:49 - Rules for a good high poly model
00:04:35 - About Sapport edgies.
00:12:46 - How much to give to the support side
00:19:37 - Matcaps
00:21:17 - Ways to connect two meshes
00:25:02 - Stars
00:28:14 - Continued on connecting meshes.
00:30:58 - The difference between Sub-D, ZBrush and CAD.
00:37:58 - Creating a low poly from high poly after subdiv.
00:40:17 - Creating rounded shapes correctly
00:43:26 - Stitching cylindrical shapes
00:50:06 - Floaters
00:54:48 - Material ID
00:56:15 - Point modeling
00:59:07 - A little more about Bevel.
01:04:19 - Addons for modeling under Sub-D
01:04:53 - Greetings

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