It's my first time coding movement behavior for a platformer, and I thought I'd make it with my new libraries that use Windows API stuff.
Those libraries are very unstable, and only I know which boundaries I can get away with pushing (which is why I'm not really comfortable with releasing the binaries directly, but at some point, I might throw the source on GitHub for you to laugh at).
I tried putting a lot of detail into how the character animations behave, and hopefully you notice some things I did to it :D