Ghost In The Graveyard [Dev Log #4]

Опубликовано: 15 Июль 2026
на канале: Joshua Kennedy
105
3

Features Added:
Power Up: Boo (Stuns the guards for 3 seconds)
Changed the Graphics Render from SRP to URP

Graphics Updates:
Added Walls
Added Fences
Added Grass Models
Added Grass Texture
Added Trees Models

Bugs Fixed:
Solve the Guard light traveling through walls (changing URP Renderer / Additional Lights / Cast Shadows)
If you grab boost then run into barrel it would forever be trying to reach the player (free the player movement if barrel is within 0.1f of the player)
If you take a speed boost, then an invisibility boost, the material for the invisibility will wear off into the speed boost (End all power ups when another is obtained)
Hitting walls in the game made the player slowly drift (Rigidbody Freeze Rotations in XYZ, prevents unintended rotational physics from collisions)