In this video, you will learn how to load next level in your Unity project, along with adding multiple levels into your scene. This is a very simple video that can teach you how to implement a small piece of code that will make the entire game viable and look like a real video game. In the Between Scenes tutorial series, this can be considered the third video.
To start adding multiple levels, you need to create a copy of the previous scene. You can also modify the scene, but only if you think it is necessary to make the next level different than the previous one. Then you should add a game object on both scenes, that will also have a script attached.
Inside the script, you need to assign the reference to the score variable, because you want to load a level every time you collect a specific amount of points. The if-statement checks if your player collects enough points. When the statement is true, the player moves on to the next scene. The next scene will be more complicated. The video didn't include part that will add more scenes. Simply do it by duplicating the scene again and assigning the next number in scene field in the newly created LoadLevel script.
Unlike previous tutorials, this one will focus on the use of SceneManager that will describe how to move onto the next scene.
This tutorial is a perfect entry for future game developers who had a harder time picking the right code. This code, finally, can be optimized for moving to a second scene, which will then move to the third scene etc. This tutorial contains everything clear explained as a brief and a short video.
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