Moving on to Castle Barracks here. The stage is nothing spectacular, but it's alright.
At this point in the game, I learned that the Charge move plows through enemies and also acts as defending if you get hit while doing it. That altered my overall strategy a bit, and I like it. Now, I just need to learn to use a Turbo Attack afterwards to do the spin slash.. then it's almost like I'm right back in Slayer Edition, with its spear thrust into spin slash.
Sadly though, I tend to forget all about Turbo Attacks until I want to send out a blast wave.. which is unfortunate. The spin slash would help A LOT with thinning the masses in melee.
Oh! We also collect the Ice Axe, which we'll use after a few more stages.
Also, hitting level 25 upgrades our magic. Using it near traps will now disable them for a short time. Not extremely useful.. but can be ok, I guess, if fighting near them.
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Chapters:
00:00 - Intro
00:51 - Castle Barracks
08:50 - Ice Axe Retrieval
10:07 - Continuing
19:03 - Exit
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Intro song is-
Song: Defense Matrix
Composer: Vyra
Website: / vyramusic
License: Free To Use YouTube license youtube-free
Music powered by BreakingCopyright: https://breakingcopyright.com
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