Short Boid-Test using Blender

Опубликовано: 16 Июнь 2026
на канале: TheSniperFan
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Messing around with Blender and it's particle system.
Used four particle systems simulating Boids. They flock, separate and avoid colliding with each other. Futhermore, they strive towards a sphere which repells them using a force. The spinning was achieved using a vortex forcefield.
The consist of a cone-shaped mesh with an emitting material and a (point-) light source.

Rendered with Cycles using a GTX 970.