Keywords: Unity ; Unity3D ; Unity Tutorial ; Tutorial ; Shader ; Shader Graph ; LWRP ; Tiling ; Offset
Unity Shader Graph: Adding Tiling and Offset to our masked Shader we created in the last video;
In this video I show you how to add Tiling and Offset values to the shader which combines 2 materials using a mask map that we created in the last video.
Unity Version: 2019.2.13f1 (using the LWRP/URP)
I am not a native english speaker, I am sorry for any grammatical mistakes you may hear or read.