Rubble parts process [EP45]
Blockout - Sculpt - Dynamesh - Modo Unwrap - Painter Bake
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►2h 10m
[4:12] Stream Start
15:37 Showing how the rubble block outs are being used in the test level.
[30:43] Zbrush Phase
[1:16:45] Adding additional detail to explain the rubble parts before being rubble. Also in this portion, you see the use of decimation master to get the low-poly meshes.
[1:33:04] Bringing the Decimated meshes from Zbrush to Modo. Here I do my Smoothing and hard edges pass. Using those hard edges, I unwrap treating the hard edges as if they are the UV islands.
[2:07:38] Taking the Low-poly that’s unwrapped from Modo I bake inside of Substance Painter. We end with applying some of the Smart Materials I’ve made as a rough test to see how it looks.
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