However, sometimes there are more objects in a scene than you might think. For example, a single chandelier can consist of many parts. Even if the parts are grouped together, 3d max counts each part as an independent unit. As a result, your scene can become very heavy, and the program may freeze or slow down. In reality, we don't actually have one object in the scene, but thousands.
What can you do to address this issue? It is best to attach all the parts in one object as elements of this object. However, in some cases, it can be challenging to do this manually. Fortunately, there is a very handy script called Quick Attach that automatically attaches parts according to predefined parameters.
You can download it here: http://www.scriptspot.com/3ds-max/scr...
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