In this video, i explain how to create from UE4 C++ custom dispatcher node. With that, you can call from C++ nodes in blueprints and from Blueprints coz you have BlueprintCallable node.
Documentation:
https://docs.unrealengine.com/en-US/P...
C++ code of the project:
https://github.com/Dima3922/UE4-dispa...
To save your time you can download that project from Patreon:
/ ue4-c-create-45256062
Custom development and more:
https://OwlDevStudio.com/
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