Welcome to our comprehensive guide on mastering the Infernal CHIMPS mode in Bloons TD6, updated for Patch 44! In this easy-to-follow tutorial, we break down the steps to conquer one of the most challenging maps in the game. Whether you're a seasoned player or new to the CHIMPS challenge, this guide will help you achieve victory with ease.
What You'll Learn:
Strategic Tower Placement: Discover the optimal spots for placing Quincy and other key towers to maximize efficiency and coverage.
Upgrade Pathways: Follow our recommended upgrade paths for your towers, including the Dart Monkey, Sniper, and Submarine, to ensure you have the firepower needed for each round.
Round-by-Round Breakdown: Get a detailed walkthrough of each round, complete with tips on when to upgrade and which abilities to use.
Advanced Techniques: Learn how to handle tricky placements, such as the Alchemist and Heli Pilot, and how to use the village to boost your defenses.
Final Preparations: Prepare for the toughest rounds with our advice on managing resources and timing your abilities for maximum impact.
Join us as we navigate the infernal landscape and emerge victorious. Don't forget to like, subscribe, and hit the bell icon for more Bloons TD6 content and updates!
Step by Step Guide! :
Start: Quincy
R6: Dart Monkey = Strong
R10: Monkey Sub
R11: Monkey Sub
R14: Druid
R15: Monkey Sub = “Twins Guns”; 0-0-1
R18: Monkey Sub = “Longer Range”; 1-0-1
R18: Monkey Sub = “Advanced Intel”; 2-0-1
R21: Monkey Sub = “Airburst Darts”; 2-0-2
R27: Druid = “Thorn Swarm”; 0-1-0
R27: Druid = “Hard Thorns”; 1-1-0
R27: Druid = “Heart of Oak”; 1-2-0
R27: Druid = “Druid of the Jungle”; 1-3-0
R37: Monkey Sub = “Triple Guns”; 2-0-3
R37: Monkey Sub = “Armor Piercing Darts”; 2-0-4
R46: Monkey Sub = “Twins Guns”; 0-0-1
R46: Monkey Sub = “Longer Range”; 1-0-1
R46: Monkey Sub = “Advanced Intel”; 2-0-1
R46: Monkey Sub = “Airburst Darts”; 2-0-2
R46: Monkey Sub = “Triple Guns”; 2-0-3
R48: Druid =” Jungle’s Bounty”; 1-4-0
R50: Dart Monkey =” Long Range Darts”; 0-0-1
R50: Dart Monkey = “Enhanced Eyesight”; 0-0-2
R55: Wizard Monkey = “Intense Magic”; 0-0-1
R55: Wizard Monkey = “Monkey Sense”; 0-0-2
R55: Wizard Monkey = “Shimmer”; 0-0-3
R55: Wizard Monkey = “Necromancer: Unpopped Army”; 0-0-4
R62: Monkey Sub = “Sub Commander”; 2-0-5
R76!: Wizard Monkey = “Prince of Darkness”; 0-0-5
R86: Druid = ”Spirit of the Forest”; 1-5-0
R92: Monkey Sub
R92: Monkey Sub = “Longer Range”; 1-0-0
R92: Monkey Sub = “Advanced Intel”; 2-0-0
R92: Monkey Sub = “Barbed Darts”; 2-1-0
R92: Monkey Sub = “Heat-tipped Darts”; 2-2-0
R92: Monkey Sub = “Ballistic Missile”; 2-3-0
R92: Monkey Sub = “First Strike Capability”; 2-4-0
R96: Dart Monkey = “Crossbow”; 0-0-3
R96: Monkey Sub = Strong
R97!: Ability = First Strike Capability; When Quincy starts to Attack
R97!: Ability = Rapid Shot; When Quincy starts to Attack
R97: Monkey Sub = First
R98!: Ability = First Strike Capability; When they are right under Quincy
R98: Monkey Sub = “Pre-emptive Strike”; 2-5-0
R99: Monkey Sub = “Armor Piercing Darts”; 2-0-4
R99: Spike Factory
R99: Spike Factory = “Long Reach”; 0-0-1
R99: Spike Factory = “Smart Spikes”; 0-0-2
R99: Spike Factory = “Bigger Stacks”; 1-0-2
R99: Spike Factory = “White Hot Spikes”; 2-0-2
R99: Spike Factory = “Spiked Balls”; 3-0-2
R99: Spike Factory = Smart
R100! Ability = “Rapid Shot”; When Quincy starts to Attack
R100! Ability = “First Strike Capability”; As soon as possible