Full video: • Steer and Draw Forces in Godot
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When working with physics, there is a chance that not everything will work as planned every time. For such cases, being able to see how the forces behave at runtime is essential for easy debugging. In order to draw these, Godot provides functions to draw lines, circles and many other two dimensional shapes.
Credits:
The wonderful assets I used are from the Kenney Fish Pack: https://kenney.nl/assets/fish-pack
Thanks a lot, @KenneyNL for providing such amazing free assets!