Pausing a game might seem like a trivial thing to do in Godot. However, there are a few things that have to be taken into consideration when implementing this feature.
This video aims to teach how pausing works, what process modes are and how to pause animated shaders in Godot 4.2. It also covers how shaders are separately paused through different means, other than process modes.
Links for the discussed topics:
Process Modes - https://docs.godotengine.org/en/stabl...
Shaders - https://docs.godotengine.org/en/stabl...
--------------------
Github repository for this project:
https://github.com/cashew-olddew/godo...
Support me on Ko-Fi: https://ko-fi.com/cashewolddew
--------------------
Chapters:
0:00 Project Setup
0:37 Process Modes
2:38 Implementing Pause Functionality
7:01 Comparisons Between Process Modes
8:24 How to Pause Shaders
#gamedev #godot #pause