Here we will have our enemy get knocked back when hit by the player. We will do this by reversing the enemy speed briefly, giving the appearance they are getting knocked back.
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Godot - Tileset and Player Movement
Unity - Changing Scenes (levels) in your game
Introduction to Godot
Unity - Enemy Knockback Script
Unity - Health bar system using Unity UI Slider
Photography - InDesign Colour Template Demo
Blender - Rigidbody Animation (3D Modelling & Drafting 11/12)
Aseprite - Intro to Pixel Art
Photo - BW Colour Pop with Lightroom and Photoshop
Unity - Spinning Weapon Attack and Enemy Health
Unity - Spawning Enemies on a timer
Unity - Have the Enemy Chase the Player
Unity - Player Animations Using the Blend Tree
Unity - Importing Player Animations
Blender - Lighting and Rendering your Isometric bedroom
Blender - Edit mode
Unity - Importing Tileset
Introduction to Blender
Photoshop Object Selection and Background removal
Photoshop - Custom Titles using Blending Modes
Unity Changing Animations through code
After Effects - Parallax Introduction
Blender - Boolean Modifier for Isometric bedroom
Illustrator - Vector Movie Poster