Using Texture Stencil - Current Gen 3D Game Prop Production

Опубликовано: 29 Май 2026
на канале: Ho Quang Ninh
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Link to this course:
https://click.linksynergy.com/deeplin...
Using Texture Stencil - Current Gen 3D Game Prop Production
Art for Games Specialization
In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

This is my first course about 3D Game Art and modeling. I am very glad that I have taken this course, it taught me lots of modeling, texturing, and presentation skills from scratch.,It was a really good experience and I learned a lot of 3D modeling, unwrap and texture also about how the game design work. THANK YOU
In this module you will take your low-poly model and add back the missing detail from the high-poly by baking texture maps. You will also use Substance Painter to add color, material, and micro-details not present in the high poly. This is where the model will start to become photo-real. The goal here is to take a well crafted model and use texture maps to bring it to life.
Using Texture Stencil - Current Gen 3D Game Prop Production
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