TouchDesigner Tutorial: Blob Tracking + Time Warping * Dance Performance and Interactive Experiences

Опубликовано: 28 Август 2026
на канале: Okamirufu Vizualizer
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I've just released a new TouchDesigner tutorial! 🚀 This one’s all about Blob Tracking—detecting motion and turning it into instancing magic. Perfect for interactive & generative visuals! Let me know what you think!

Resources
◼️ Project File: ⇨ https://okamirufu.com/go/projects?utm...
◼️ TouchDesigner Courses: ⇨ https://okamirufu.com/go/skool?utm_so...
◼️ Free VJ Packs ⇨ https://okamirufu.com/go/freevj?utm_s...
◼️ Creator Tools Mentioned (The Blobs, Mesher, Tracker & More): ⇨ https://okamirufu.com/go/webapps?utm_...
◼️ Ultra Bundle (Secret Inside): ⇨ https://okamirufu.com/go/ultra?utm_so...

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TIMECODE

00:00 Intro

00:28 Prerequisites & Setup Learn:
About the network setup and parameter adjustments needed to follow
long effectively.

01:00 Network Overview:
A brief review of the different sections within the TouchDesigner network,
including video input, time machine, control, and blob sections.

01:32 Blob Creation & Data Extraction:
Focuses on creating blobs and extracting their information for instancing
3D objects or text.  

02:31 Key Concept: Data Extraction:
Understanding how to extract coordinates from blob tracking to create
instances or apply to text operators.  

02:58 Blob Track Top Inputs Explanation:
Of the two main inputs of the blob track top: the color image and the
background reference frame.  

03:57 Extracting & Using Tracking Data:
How to extract and utilize the blob tracking data stored in a table data,
including UV coordinates, width, height, and age.
 
04:57 Applying Blob Tracking Data to 3D Instances:
Processing blob tracking data using chop operators to manage and
manipulate information for creating 3D instances.  

07:24 Understanding Aspect Ratio Calculations:
Learn why adjusting for aspect ratio is crucial to prevent distortion of
instance positions when changing resolutions.
 
09:35 Positioning Text Using Blob:
Tracking Data Using absolute pixel coordinates in top operators like
the text top to position text based on blob tracking data.  

12:03 Time Warping Explained:
Introduction to the texture 3D and time machine operators and how
they are used to select and display specific video frames.  

14:39 Verifying Time Machine:
Frame Selection How to verify which frame the time machine is showing
based on the color of the source image by checking pixel values.
 
15:09 Creating the Pattern:
Animation for Time Warping Learn how the grid SOP and ramp operators
are used to create the tiling animation for manipulating the video with
the time machine.  

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Connect
◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_...
◼️Instagram ⇨ https://okamirufu.com/go/instagram?ut...
◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_s...
◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?ut...

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