Mini-course on creating a 3D game model from scratch - https://cloudlessons.ru/mc/3d-mini-v2...
Exporting animation from Blender to Unreal Engine is a pain. The rig breaks, the settings get lost, and Blend Shapes don't work at all. But don't worry, I'll show you how to properly prepare the model, bake the animation, and seamlessly send it to Unreal. We'll cover all the errors that break animation and learn how to fix them. From proper bone hierarchy to FBX export, everything is explained!
In this video:
✅ Why can't I just export the model?
✅ How to properly set up bones before exporting?
✅ Animation baking: what is it and why?
✅ Working with Blend Shapes and exporting them to Unreal
✅ Seamless FBX export and import settings in Unreal Engine
Video timings:
00:00 – Introduction: Unreal Export Issues
00:28 – Why can't I just export the model?
01:23 – Working with Bones: Proper Rig Structure
02:47 – Baking Animations Before Export
04:23 – Creating Game-Ready 3D Models
05:29 – How to Work with Blend Shapes and Prepare Them for Export
07:38 – FBX Export: Correct Settings and Nuances
09:36 – Importing Animations into Unreal Engine Without Bugs
10:59 – How to Test Animations After Import
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