Unity high performance grass renderer + Github source

Опубликовано: 07 Февраль 2026
на канале: Acetix
754
37

Source: https://github.com/MangoButtermilch/U...
Squeezed even more performance out of my grass renderer!
Now covering the whole 4km x 4km terrain in around 5 ms - 10 ms.
Also render performance was improved a lot.

Here are some details about this showcase:

Terrain size: 4096m x 4096m
Max. amount of instances possible: 2²⁵ = 33,554,432
True amount of instances created: 18,473,153
Amount of chunks: 262,144
Chunk size: 8m x 8m
Max instances per chunk: 128
Time for initializing all chunks and instances: ~ 13ms
Bytes per chunk: 20
Vertices per instance: 8
Shadow casting: enabled
Average minimum FPS: 50 - 60
GPU: GTX 1070

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