This is the video 3 of the series of how to pause the game in Unity, we are going to see an instruction that allows to change the time scale, if we put the time scale in 0 we can pause some components like Animators, RigidBodies or the executions of FixedUpdate. Also the instruction serves to achieve the slow motion effect.
This solution is not absolute because it does not pause the executions of the Update methods or the Audio Source components, in the following videos we will see how to pause this.
1 - Introduction:
• { How to PAUSE the GAME in Unity } - 1. In...
2 - Creating a Pause System Script:
• { How to PAUSE the GAME in Unity } - 2. Cr...
3 - Change the time scale:
• { How to PAUSE the GAME in Unity } - 3. Ch...
4 - Pausing sounds and music in Unity:
• 4. How to PAUSE SOUNDS and MUSIC in Unity
5 - Interrupt code inside Update functions:
• 5. Interrupt Update function in Unity - Pa...
____________________________________________________________________________
*DO YOU NEED HELP WITH YOUR UNITY PROJECT?
You can meet me and work together on your project.
More info here: https://gamedevtraum.com/en/contact
____________________________________________________________________________
#EN