This is a simple Terrain Generator which i made in Open GL and c++. Artificial Terrains are generated using 4 different algorithms including Fault Algo, Circles Algo and Height Maps. Also used simple textures for water effect with adjustable level. Different Algorithms can be applied on a single terrain in progressive iterations. Other opengl features include lighting, blending, zbuffer...etc.
Awesome Tutorials which i followed..
http://www.lighthouse3d.com/opengl/te...
Source Code : https://github.com/abhishekBansal/Ope...