Hello everyone! There's some news about the current state of development of my volumetric data (or voxel) engine called Wonderland. In this video I am showing you how volumetric lighting is done in my RTX triangular implementation, an alternative progressive traversal raytracer I am also working on, and a console CPU-only graphics project I've started to prototype the math and models I am using in Wonderland.
This video is upconverted from 1080 to 2160 to prevent YouTube quality loss.