One of the fundamentals of Commander gameplay is that cards which say "each opponent" or "on each player's upkeep" or other cards which scale to multiplayer are just better than those which don't. This week, we're going to delve into why that works, integrating several concepts into the theory of Crowd Control. To provide examples, we'll be using a battlecruiser deck that John has been having a ton of fun with which was built using Lessons from cEDH!
00:00 Introduction
01:45 Crowd Control in Commander
02:59 Cornering
05:42 Predictability
07:03 Pressure
08:44 Sticky Interaction
11:01 Closing Thoughts
Our theme song is "Lonely Satellite" by Bio Unit licensed via Creative Commons
Background music for this episode is "Maze" by Bio Unit licensed via Creative Commons
Shoutout to Rebell Son: / @rebellson
Rebell Son's Commander School episode on Cornering: • Make the most out of your counterspells in...
Rebell Son's Commander School episode on Sticky Interaction: • The Corner Strategy In Commander
Shoutout to Sequierra from Who Brewed This: / @whobrewedthis1458
Shoutout to Callahan from The Mind Sculptors: / @themindsculptors
Grayskull Linear Progression -- Orzhov Double-Voltron: https://www.moxfield.com/decks/5ih5_r...
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