#23 3D Game Programming Tutorial: The Interaction Class (Part 1)

Опубликовано: 19 Февраль 2026
на канале: thebennybox
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We can already detect what objects should be interacting, but have no way of specifying how they should interact. Today we begin solving that, starting by representing interactions in a way that allows quickly and cheaply identifying which interactions are relevant to any arbitrary pair of entities.
Starting code: https://github.com/BennyQBD/3DGamePro...
Finished code: https://github.com/BennyQBD/3DGamePro...
Line-by-line code change breakdown: https://github.com/BennyQBD/3DGamePro...
Base code: https://github.com/BennyQBD/CGFX5
Discord:   / discord  
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A very special thanks to my most devoted supporters for making this video possible:
Thundzz (Yacine)
Andreas Nordh
ExemptAK
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