See original Mike Inel Animation: • Missing Halloween
Special thanks to Zach for his amazing camera work at the beginning!
This is the first of several of my presentations on 3D animation for game development, where we tackle linear (non-branching) storytelling techniques and plot curves. I have no formal training in this (yet) so some of my terminology may be a little off.
Additionally, I was anticipating people to be asking questions out loud during the reaction portion, but as I learned later, they were already theorizing answers to these questions silently. I apologize if I said anything offensive for that misconception.
And just for the record, that bottle was sparkling grape juice, a GCO tradition for release or completion parties, which that night was one of.