How I used the new PCG system in Unreal 5.2 - Spawning grass around rocks

Опубликовано: 06 Июль 2026
на канале: HullaBulla
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In this video I'll show you how I created rocks and grass spawning around each rock using the new PCG (procedural content generation) system inside unreal engine 5.2 preview. Everything is nanite enabled as well, which works well with the pcg system.

I'll probably do more of these kinds of videos in the future as I'm looking into how the pcg system works myself for my game.

If you have any questions or feedback let me know!