How all texture maps work

Опубликовано: 11 Март 2026
на канале: vogolyuk
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I'll clarify all the necessary bake and texture maps so you know what's for what and why. Enjoy, I hope the tea pot is already in place.

All contact me: https://linktr.ee/vogolyuk

My computer:
Processor: AMD Ryzen 7 5700x
Video card: Nvidia RTX 4070
RAM: 32gb
Microphone: Fifine k669

Timecodes:
00:00 - Powering up.
03:18 - All required bake maps
04:08 - All standard export maps
06:10 - Normal
12:48 - World Space Normal
13:52 - Position
15:59 - Curvature and its derivatives
18:00 - Thickness
20:14 - AO
21:53 - Mat ID
24:33 - Alpha mask
25:35 - Texture Pipelines
26:41 - Base Color
26:58 - Metallic
28:19 - Roughness
29:09 - Diffuse
29:17 - Specular
30:25 - Glossiness
30:46 - About the sRGB parameter