Hi everyone! In this episode of "Nathan's 3D Factory", I'm going to show you how to make a simple tongue and groove with geometry nodes in Blender. This is really important in making objects that need to join together when doing a 3D print. Is it just like a boolean that you could do by default? Kind of. I'm doing a little more to enhance this modifier, but I'm not going too far with this. I want to be able to show the basics to you so that you can get started and get inspiration for doing 3D design. After seeing this video, you should be able to recreate this for yourself and have some fun with it.
Make sure to comment on this video below, leave a like and subscribe if you haven't already, and make sure to return for more content that I'm producing, and thank you so much for watching! Have a great day, everyone!