Update 2021/11/03 - New version 0.03 of the lib and a 2 hours seminar here • Ray Marching in Material Maker @ inercia d...
This program is MaterialMaker (https://rodzilla.itch.io/material-maker) it's possible to create new custom nodes in the program using GLSL.
This uses my RayMarching Library that can be found here https://github.com/paulofalcao/Materi...
The music is from the superb Unreal Demo from Future Crew :) https://www.pouet.net/prod.php?which=...
Here is a tutorial about making 3D SDFs in Material Maker - • Ray Marching in Material Maker
This a new technique that I was working on. It's based on the Blackle Mori asin sin smooth repetition but for polar repetitions.
There is also a Shadertoy https://www.shadertoy.com/view/NdS3Dh where you can find the Smooth Symmetric Polar Mod code.
The Blackle Mori asin sin smooth repetition is here https://www.shadertoy.com/view/wlyBWm
In the technique, the hard part was creating a distortion correction, because a simple use of asin_sin on polar gives a distorted "round" result even when no smooth is used. So I added a correction, this way objects would still be planar even when no smooth ou little smooth is used. It's more noticeble with few polar repetitions. The correction is not perfect, but I have already spended way to much time trying to came up with this one... lol