CS:S TAS - bhop_ivy_final in

Опубликовано: 29 Июнь 2026
на канале: Bocuma
1,637
41

TAS: 4:12.810
Settings: 100 tick, 99999 airaccelerate
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Tools:

-SourceToolAssist by CRASH FORT: https://github.com/CRASHFORT/SourceTo...

-1-tick autostrafer

-host_timescale
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Music: Commix - Painted Smile

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TAS Q&A:

Q: What is a TAS?

A: TAS stands for Tool-Assisted Speedrun. In short, TAS runs are perfected runs which could never be achieved by a human.

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Q: How is a TAS made?

A: In TAS runs, the person making the TAS uses a movement recorder plugin, which lets them make segments, rewind them, replay them, and perfect them down to the tick. This allows the TASer to make a perfect or near-perfect run which could not be achieved by a human.

TASers also lower the host_timescale setting, which makes the game run in slow-motion. This allows them to circumvent human reaction time. (Imagine it like that scene in The Matrix where he's dodging the bullets.)

Strafe hacks are typically used. Most TASes made in recent times use a 1-tick autostrafer, which strafes 100 times per second. Since the player is going in a straight line, they can get from point A to point B much faster than with normal strafes, because going in a straight path is always quicker than going in a curved path.

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Q: But isn't that cheating?

A: The point of TASes is to show what a perfect, super-human run would look like. In order to do this, TASers use whatever tools they have at their disposal. These are NOT meant to be compared with a human-achieved run.

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Q: Why don't you strafe when travelling in a straight line?

A: This is where the aforementioned 1-tick autostrafer comes in. You can't see it, but the player is, in fact, strafing 100 times per second.