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In this video, I explain how to check normals in Blender, covering face orientation overlays, enabling vertex, edge, and face normals in mesh edit mode, and using backface culling. I also demonstrate recalculating normals to ensure correct orientation.
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WHO AM I?
Hi there! 👋 I'm Mike, and I'm relatively new to YouTube. I've been teaching Blender professionally for over 10 years, and I'm excited to share my knowledge with the community here. On this channel, you'll find full guides, courses, and tools to help guide, reassure, and educate you on your Blender journey. Let's create something amazing together!
⌚️Timestamps:
PS: Some of the links in this description are affiliate links that I get a kickback from 😜
In this video, I provide a comprehensive guide on how to check normals in Blender. I explain the impact of incorrect normals on a 3D model, including issues with modifiers, modelling, and shading.
I cover three main methods to check normals: using the face orientation option in overlays to identify flipped normals, enabling vertex, edge, and face normals in mesh edit mode overlays for detailed inspection, and using backface culling to visualize normals in a way that simulates game engine environments.
I conclude the video by demonstrating recalculating normals for a single mesh to ensure they are correctly oriented.