Doom mod with Lua? (early proof of concept)

Опубликовано: 01 Апрель 2026
на канале: MrTomas7777
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Lua is a popular scripting language often embedded in games to allow for modding capabilities. This is a very early demo of something I've been experimenting with in the past couple of days: embedding Lua in Doom.

So far, it's possible to define new actor codepointers with Lua, for use in DeHackEd lumps, but the only thing they can do is read or change the actor's health. Hopefully it should be easy to extend this to allow for more things to be done.

Make sure to look at the console in the right to see the Imp's health being printed out.