Essential Tech Terms Every CSE Student Should Know

Опубликовано: 26 Июль 2026
на канале: Pointercoding - Coding Interview Preparation
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Key technical terms for CSE students.

1. **Algorithm**: A step-by-step procedure for solving a problem or performing a task.

2. **Array**: A data structure that stores a fixed-size sequential collection of elements of the same type.

3. **Artificial Intelligence (AI)**: The simulation of human intelligence processes by machines, especially computer systems.

4. **Big Data**: Large and complex data sets that traditional data-processing software cannot manage and process efficiently.

5. **Binary**: A base-2 numeral system used by computers, consisting of only 0s and 1s.

6. **Bug**: An error, flaw, or fault in a computer program that causes it to produce incorrect or unexpected results.

7. **Cache**: A smaller, faster memory that stores copies of frequently accessed data from main memory.

8. **Cloud Computing**: The delivery of computing services (servers, storage, databases, networking, software) over the internet.

9. **Compiler**: A program that translates code written in a high-level programming language into machine code.

10. **Cybersecurity**: The practice of protecting systems, networks, and programs from digital attacks.

11. **Database**: An organized collection of data, generally stored and accessed electronically from a computer system.

12. **Debugging**: The process of finding and fixing bugs or errors in a software program.

13. **Encryption**: The process of converting information or data into a code to prevent unauthorized access.

14. **Framework**: A platform for developing software applications. It provides a foundation on which software developers can build programs.

15. **Function**: A block of organized, reusable code that performs a single action or returns a value.

16. **Git**: A version control system for tracking changes in source code during software development.

17. **IDE (Integrated Development Environment)**: A software application that provides comprehensive facilities to computer programmers for software development.

18. **IP Address (Internet Protocol Address)**: A unique string of numbers separated by periods that identifies each computer using the Internet Protocol to communicate over a network.

19. **Machine Learning**: A subset of AI that involves the development of algorithms that allow computers to learn from and make predictions based on data.

20. **Object-Oriented Programming (OOP)**: A programming paradigm based on the concept of objects, which can contain data and code that manipulates the data.

21. **Operating System (OS)**: System software that manages computer hardware, software resources, and provides common services for computer programs.

22. **Protocol**: A set of rules or procedures for transmitting data between electronic devices, such as computers.

23. **Queue**: A linear data structure that follows a particular order in which operations are performed. The order is First In First Out (FIFO).

24. **Recursion**: The process in which a function calls itself as a subroutine.

25. **Repository**: A central location where data is stored and managed, often used in the context of version control systems.

26. **Runtime**: The period during which a program is running or being executed.

27. **Scalability**: The capability of a system to handle a growing amount of work or its potential to be enlarged to accommodate growth.

28. **SQL (Structured Query Language)**: A standardized programming language used to manage relational databases and perform various operations on the data.

29. **Stack**: A linear data structure that follows a particular order in which the operations are performed. The order may be LIFO (Last In First Out).

30. **Thread**: The smallest unit of a process that can be scheduled and executed by the operating system.

31. **URL (Uniform Resource Locator)**: The address of a web page on the internet.

32. **Virtual Machine (VM)**: An emulation of a computer system, providing the functionality of a physical computer.

33. **Web API (Application Programming Interface)**: A set of rules and protocols for building and interacting with software applications over the web.

34. **XML (eXtensible Markup Language)**: A markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.

35. **YAML (YAML Ain't Markup Language)**: A human-readable data-serialization language commonly used for configuration files.
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