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Before each round, we spin the "Wheel of Bad Decisions" 3 times. Once to determine the game mode (2v1, 1v2, 1v1, 1v1+, FFA), once to see who's on the "Completion team" and who's on the "Attacking team", and once to see how many points are awarded.
Attackers have limited controls (not reflected by the on-screen controller interface). Analog control is limited to 70% (40% if there are 2 attackers), and only 1 button input is recognized at a time.
The name of each game mode is formatted "Completers vs. Attackers", meaning 2v1 is 2 completers vs. 1 attacker, 1v2 is 1 completer vs. 2 attackers, etc.
The teams are determined by the 2nd spin. Since the wheel shows our names from top to bottom, the top names will be on the completion team, and the bottom names will be on the attacking team (Ex: If the game mode is 2v1 and the wheel says "Joey / Jones / Timmy", Joey and Jones would be on the completion team, and Timmy would be on the attacking team).
The third spin determines how many points are awarded (25, 50 or 100) as well as how points are awarded ("Winner gets 50", "Loser loses 100", "Loser gives 25 to the winner").
There are 2 unique game modes: 1v1+ and FFA (Free For All).
In 1v1+, there's 1 completer, 1 attacker, and 1 "influencer" who can help or hurt whichever person he wants.
In FFA, everyone has full control and can try to complete or fail a mission. We spin the wheel 1 more time to determine how many points are awarded or taken away. Regardless whether the wheel says "Win", "Lose" or "Give" points after the 2nd spin, someone wins points if we complete the mission, and someone loses points if we do not complete the mission. After we win or lose, we spin the wheel a 3rd time to see who wins or loses points.
At the end of the game, the winner spins the wheel to decide a loser challenge for the loser to do.
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